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Bob Hughes <per### [at] aolcom?subject=pov-news:> wrote:
: Anyway, point is that at the borders, or lines as it were,
: where a plane contacts a isosurface there is always a jagged line regardless
: of using antialiasing or not.
You are most probably just experiencing accuracy problems.
Isosurfaces are not calculated in a mathematically exact way, as most other
primitives are.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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